The Performance issue with the Unity3D game
We all know about the Sounds, Batching, Draw Call, Textures, Meshes and other components which we use in the game. But only some of us know about the usage system means how we should use these components so that we can use best CPU or GPU for the game.
Textures:
Textures are very important for the game. With textures, we can give look and feel to any object. Textures are also important from the memory point of view. So basic property of any texture is very important.
Meshes:
Meshes are also very major component of the games. Meshes are made up of triangles and vertices. These triangles and vertices play direct role in the rendering. We can reduce the draw calls according to the meshes.
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